Difference between revisions of "Annotation:Text:Abstraction, Re-Presentation, and Reflection: An Interpretation of Experience and of Piaget’s Approach/X50libg4rd"

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|AnnotationOf=Text:Abstraction,_Re-Presentation,_and_Reflection:_An_Interpretation_of_Experience_and_of_Piaget’s_Approach
 
|AnnotationOf=Text:Abstraction,_Re-Presentation,_and_Reflection:_An_Interpretation_of_Experience_and_of_Piaget’s_Approach
|LastModificationDate=2019-07-26T12:14:43.239Z
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|LastModificationDate=2019-07-26T12:14:52.734Z
 
|LastModificationUser=User:Sarah Oberbichler
 
|LastModificationUser=User:Sarah Oberbichler
 
|AnnotationMetadata=^"permissions":^"read":ӶӺ,"update":ӶӺ,"delete":ӶӺ,"admin":ӶӺ°,"user":^"id":6,"name":"Sarah Oberbichler"°,"id":"X50libg4rd","ranges":Ӷ^"start":"/divӶ3Ӻ/divӶ4Ӻ/divӶ1Ӻ/pӶ11Ӻ","startOffset":1870,"end":"/divӶ3Ӻ/divӶ4Ӻ/divӶ1Ӻ/pӶ12Ӻ","endOffset":1728°Ӻ,"quote":"In this context, the metaphor of “program” may be useful. A program is the fixed itinerary of an activity that can guide and govern the sequence of its re-enactment. But there are two points to be stressed. First, a program may specify the material on which to act, but it does not supply the material; second, a program may specify what acts are to be performed, but it supplies neither the acting agent nor the action. The first of these limitations, I suggest, may account for the fact that to recognize an experiential item requires less effort than to re-present it spontaneously. This would be so, because in re-presentation not only a program of composition is needed, but also the specific sensory components, which must be expressly generated. In recognition, the perceiver merely has to isolate the sensory elements in the sensory manifold. As Berkeley observed, sensory elements are “not creatures of the will” (1710; p.29). Because there are always vastly more sensory elements than the perceiving agent can attend to and use,Ӷ8Ӻ recognition requires the attentional selecting, grouping, and coordinating of sensory material that fits the composition program of the item to be recognized. In re-presentation, on the other hand, some substitute for the sensory raw material must be generated. (As the example of the Volkswagen indicates, the re- generation of sensory material is much easier when parts of it are supplied by perception, a fact that was well known to the proponents of Gestalt psychology.) A difference analogous to that between acting on actually present perceptual material, as opposed to acting on material that must itself be generated, arises from the second limiting feature I mentioned. With regard to the need for an acting agent, a program is similar to a map. If someone draws a simple map to show you how to get to his house, he essentially indicates a potential path from a place you are presumed to know to the unknown location. The drawing of the path is a graphic representation of the turns that have to be made to accomplish that itinerary, but it does not and could not show what it is to move and what it is to turn right or left. Any user of the map, must supply the motion and the changes of direction with the focus of visual attention while reading the map. Only if one manages to abstract this sequence of motions from the reading activity, can one transform it into physical movement through the mapped region. (Note that this abstracting and transforming is by no means an easy task for those unaccustomed to map reading.) A program, however, differs from a map in that it explicitly provides instructions about actions and implicitly indicates changes of location through the conventional sequence in which the instructions must be read. (But in the program, too, it is the user’s focus of attention, while reading or implementing the program, that supplies the progressive motion.) Also, unlike a map, a program may contain embedded “subroutines” for walking and turning (i.e. instructions how to act), but no matter how detailed these subroutines might be, they can contain only instructions to act, not the actions themselves. In other words, irrespective of how minutely a program’s instructions have decomposed an activity, they remain static until some agent implements them and adds the dynamics.\nIn carrying out a program in an experiential situation, just as in following a map through an actual landscape, the sensory material in the agent’s perceptual field can supply cues as to the action required at a given point of the procedure. In the re-presentational mode, however, attention cannot focus on actual perceptual material and pick from it cues about what to do next, because the sensory material itself has to be re-presented. A re-presentation—at least when it is a spontaneous one—is wholly self-generated (which is one reason why it is usually easier to find one’s way through a landscape than to draw a reliable map of it.) The increase of difficulty and the concomitant increase of effort involved in the production of conceptual structures when the required sensory material is not available in the present perceptual field, shows itself in all forms of re-presentation and especially in the re-enactment of abstracted programs of action. Any re-presentation, be it of an experiential “thing” or of a program of actions or operations, requires some sensory material for its execution. That basic condition, I believe, is what confirmed Berkeley in his argument against the “existence” of abstracted general ideas, for it is indeed the case that every time we re-present to ourselves such a general idea, it turns into a particular one because its implementation requires the kind of material from which it was abstracted. This last condition could be reformulated by saying that there has to be some isomorphism between the present construct and what it is intended to reconstruct. Clearly, this isomorphism does not concern a “thing-in-itself” but precisely those aspects one wants to or happens to focus on.","highlights":Ӷ^"jQuery321091043661998117012":^°°,^"jQuery321091043661998117012":^°°,^"jQuery321091043661998117012":^°°,^"jQuery321091043661998117012":^°°,^"jQuery321091043661998117012":^°°,^"jQuery321091043661998117012":^°°Ӻ,"text":"","category":"Argumentation2","data_creacio":1560428222048°
 
|AnnotationMetadata=^"permissions":^"read":ӶӺ,"update":ӶӺ,"delete":ӶӺ,"admin":ӶӺ°,"user":^"id":6,"name":"Sarah Oberbichler"°,"id":"X50libg4rd","ranges":Ӷ^"start":"/divӶ3Ӻ/divӶ4Ӻ/divӶ1Ӻ/pӶ11Ӻ","startOffset":1870,"end":"/divӶ3Ӻ/divӶ4Ӻ/divӶ1Ӻ/pӶ12Ӻ","endOffset":1728°Ӻ,"quote":"In this context, the metaphor of “program” may be useful. A program is the fixed itinerary of an activity that can guide and govern the sequence of its re-enactment. But there are two points to be stressed. First, a program may specify the material on which to act, but it does not supply the material; second, a program may specify what acts are to be performed, but it supplies neither the acting agent nor the action. The first of these limitations, I suggest, may account for the fact that to recognize an experiential item requires less effort than to re-present it spontaneously. This would be so, because in re-presentation not only a program of composition is needed, but also the specific sensory components, which must be expressly generated. In recognition, the perceiver merely has to isolate the sensory elements in the sensory manifold. As Berkeley observed, sensory elements are “not creatures of the will” (1710; p.29). Because there are always vastly more sensory elements than the perceiving agent can attend to and use,Ӷ8Ӻ recognition requires the attentional selecting, grouping, and coordinating of sensory material that fits the composition program of the item to be recognized. In re-presentation, on the other hand, some substitute for the sensory raw material must be generated. (As the example of the Volkswagen indicates, the re- generation of sensory material is much easier when parts of it are supplied by perception, a fact that was well known to the proponents of Gestalt psychology.) A difference analogous to that between acting on actually present perceptual material, as opposed to acting on material that must itself be generated, arises from the second limiting feature I mentioned. With regard to the need for an acting agent, a program is similar to a map. If someone draws a simple map to show you how to get to his house, he essentially indicates a potential path from a place you are presumed to know to the unknown location. The drawing of the path is a graphic representation of the turns that have to be made to accomplish that itinerary, but it does not and could not show what it is to move and what it is to turn right or left. Any user of the map, must supply the motion and the changes of direction with the focus of visual attention while reading the map. Only if one manages to abstract this sequence of motions from the reading activity, can one transform it into physical movement through the mapped region. (Note that this abstracting and transforming is by no means an easy task for those unaccustomed to map reading.) A program, however, differs from a map in that it explicitly provides instructions about actions and implicitly indicates changes of location through the conventional sequence in which the instructions must be read. (But in the program, too, it is the user’s focus of attention, while reading or implementing the program, that supplies the progressive motion.) Also, unlike a map, a program may contain embedded “subroutines” for walking and turning (i.e. instructions how to act), but no matter how detailed these subroutines might be, they can contain only instructions to act, not the actions themselves. In other words, irrespective of how minutely a program’s instructions have decomposed an activity, they remain static until some agent implements them and adds the dynamics.\nIn carrying out a program in an experiential situation, just as in following a map through an actual landscape, the sensory material in the agent’s perceptual field can supply cues as to the action required at a given point of the procedure. In the re-presentational mode, however, attention cannot focus on actual perceptual material and pick from it cues about what to do next, because the sensory material itself has to be re-presented. A re-presentation—at least when it is a spontaneous one—is wholly self-generated (which is one reason why it is usually easier to find one’s way through a landscape than to draw a reliable map of it.) The increase of difficulty and the concomitant increase of effort involved in the production of conceptual structures when the required sensory material is not available in the present perceptual field, shows itself in all forms of re-presentation and especially in the re-enactment of abstracted programs of action. Any re-presentation, be it of an experiential “thing” or of a program of actions or operations, requires some sensory material for its execution. That basic condition, I believe, is what confirmed Berkeley in his argument against the “existence” of abstracted general ideas, for it is indeed the case that every time we re-present to ourselves such a general idea, it turns into a particular one because its implementation requires the kind of material from which it was abstracted. This last condition could be reformulated by saying that there has to be some isomorphism between the present construct and what it is intended to reconstruct. Clearly, this isomorphism does not concern a “thing-in-itself” but precisely those aspects one wants to or happens to focus on.","highlights":Ӷ^"jQuery321091043661998117012":^°°,^"jQuery321091043661998117012":^°°,^"jQuery321091043661998117012":^°°,^"jQuery321091043661998117012":^°°,^"jQuery321091043661998117012":^°°,^"jQuery321091043661998117012":^°°Ӻ,"text":"","category":"Argumentation2","data_creacio":1560428222048°

Latest revision as of 11:14, 26 July 2019

Annotation of Text:Abstraction,_Re-Presentation,_and_Reflection:_An_Interpretation_of_Experience_and_of_Piaget’s_Approach
Annotation Comment
Last Modification Date 2019-07-26T12:14:52.734Z
Last Modification User User:Sarah Oberbichler
Annotation Metadata
^"permissions":^"read":ӶӺ,"update":ӶӺ,"delete":ӶӺ,"admin":ӶӺ°,"user":^"id":6,"name":"Sarah Oberbichler"°,"id":"X50libg4rd","ranges":Ӷ^"start":"/divӶ3Ӻ/divӶ4Ӻ/divӶ1Ӻ/pӶ11Ӻ","startOffset":1870,"end":"/divӶ3Ӻ/divӶ4Ӻ/divӶ1Ӻ/pӶ12Ӻ","endOffset":1728°Ӻ,"quote":"In this context, the metaphor of “program” may be useful. A program is the fixed itinerary of an activity that can guide and govern the sequence of its re-enactment. But there are two points to be stressed. First, a program may specify the material on which to act, but it does not supply the material; second, a program may specify what acts are to be performed, but it supplies neither the acting agent nor the action. The first of these limitations, I suggest, may account for the fact that to recognize an experiential item requires less effort than to re-present it spontaneously. This would be so, because in re-presentation not only a program of composition is needed, but also the specific sensory components, which must be expressly generated. In recognition, the perceiver merely has to isolate the sensory elements in the sensory manifold. As Berkeley observed, sensory elements are “not creatures of the will” (1710; p.29). Because there are always vastly more sensory elements than the perceiving agent can attend to and use,Ӷ8Ӻ recognition requires the attentional selecting, grouping, and coordinating of sensory material that fits the composition program of the item to be recognized. In re-presentation, on the other hand, some substitute for the sensory raw material must be generated. (As the example of the Volkswagen indicates, the re- generation of sensory material is much easier when parts of it are supplied by perception, a fact that was well known to the proponents of Gestalt psychology.) A difference analogous to that between acting on actually present perceptual material, as opposed to acting on material that must itself be generated, arises from the second limiting feature I mentioned. With regard to the need for an acting agent, a program is similar to a map. If someone draws a simple map to show you how to get to his house, he essentially indicates a potential path from a place you are presumed to know to the unknown location. The drawing of the path is a graphic representation of the turns that have to be made to accomplish that itinerary, but it does not and could not show what it is to move and what it is to turn right or left. Any user of the map, must supply the motion and the changes of direction with the focus of visual attention while reading the map. Only if one manages to abstract this sequence of motions from the reading activity, can one transform it into physical movement through the mapped region. (Note that this abstracting and transforming is by no means an easy task for those unaccustomed to map reading.) A program, however, differs from a map in that it explicitly provides instructions about actions and implicitly indicates changes of location through the conventional sequence in which the instructions must be read. (But in the program, too, it is the user’s focus of attention, while reading or implementing the program, that supplies the progressive motion.) Also, unlike a map, a program may contain embedded “subroutines” for walking and turning (i.e. instructions how to act), but no matter how detailed these subroutines might be, they can contain only instructions to act, not the actions themselves. In other words, irrespective of how minutely a program’s instructions have decomposed an activity, they remain static until some agent implements them and adds the dynamics.\nIn carrying out a program in an experiential situation, just as in following a map through an actual landscape, the sensory material in the agent’s perceptual field can supply cues as to the action required at a given point of the procedure. In the re-presentational mode, however, attention cannot focus on actual perceptual material and pick from it cues about what to do next, because the sensory material itself has to be re-presented. A re-presentation—at least when it is a spontaneous one—is wholly self-generated (which is one reason why it is usually easier to find one’s way through a landscape than to draw a reliable map of it.) The increase of difficulty and the concomitant increase of effort involved in the production of conceptual structures when the required sensory material is not available in the present perceptual field, shows itself in all forms of re-presentation and especially in the re-enactment of abstracted programs of action. Any re-presentation, be it of an experiential “thing” or of a program of actions or operations, requires some sensory material for its execution. That basic condition, I believe, is what confirmed Berkeley in his argument against the “existence” of abstracted general ideas, for it is indeed the case that every time we re-present to ourselves such a general idea, it turns into a particular one because its implementation requires the kind of material from which it was abstracted. This last condition could be reformulated by saying that there has to be some isomorphism between the present construct and what it is intended to reconstruct. Clearly, this isomorphism does not concern a “thing-in-itself” but precisely those aspects one wants to or happens to focus on.","highlights":Ӷ^"jQuery321091043661998117012":^°°,^"jQuery321091043661998117012":^°°,^"jQuery321091043661998117012":^°°,^"jQuery321091043661998117012":^°°,^"jQuery321091043661998117012":^°°,^"jQuery321091043661998117012":^°°Ӻ,"text":"","category":"Argumentation2","data_creacio":1560428222048°
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